Game software can dynamically adapt the content based on user responses and engage students in developing strategies and skills to navigate social situations.
Additional lessons and interactive exercises reinforce learning.
Programs include stealth assessment that allows you to collect dynamic social skills data in real time, based on user choices during gameplay. Students aren’t aware they’re being evaluated, making them more likely to make the choices they would make in real life.
Mini-games allow users to practice a specific skill or strategy or check their knowledge. Incorporate a 3C mini-game as is, or work with 3C to customize an existing mini-game or develop a new one for your behavioral change or professional development program.
To prepare children for a successful transition to middle school, 3C developed Hall of Heroes, an innovative Intelligent Social Tutoring System (ISTS). Players navigate customizable avatars through challenging social situations in a virtual middle school for superheroes.
This engaging game dynamically adapts content to individual students and documents their progress toward specific measurable social goals. Players’ actions are recorded for teacher monitoring and reporting.
With funding from the U.S. Department of Education, 3C developed Zoo U, an online game-based social and emotional skills assessment and skill-building program for children aged 7-11. In Zoo U, children become students at a virtual school for future zookeepers and build their skills by working through a series of common social scenarios.
Zoo U leverages powerful technology to eliminate the barriers of traditional social and emotional skills assessment and training methods.